{"id":62,"date":"2012-07-04T15:00:00","date_gmt":"2012-07-04T15:00:00","guid":{"rendered":"http:\/\/terry-torres.com\/plays\/2012\/07\/04\/andres-left-for-l-a\/"},"modified":"2023-09-07T15:44:58","modified_gmt":"2023-09-07T15:44:58","slug":"andres-left-for-l-a","status":"publish","type":"post","link":"http:\/\/localhost\/terryplays\/2012\/07\/04\/andres-left-for-l-a\/","title":{"rendered":"Andres left for L.A."},"content":{"rendered":"

He left some video games with us for safekeeping. <\/p>\n

Including Earthbound. <\/p>\n

<\/p>\n

I’ve played this game a lot. That’s because I really like it. I think it’s one of the best games ever, and it means a lot to me personally. <\/p>\n

That’s the main thing about Earthbound, and all reviews and essays written about Earthbound inevitably tap into the memories the writer has of playing the game. <\/p>\n

It’s been suggested before that it’s impossible to write about Earthbound without talking specifically about the feelings it invokes in a person. Which is part of the magic of Earthbound. <\/p>\n

What I want to do is a close reading – or a close playing – of Earthbound, to see how, mechanically, Earthbound sparks these feelings, and how Earthbound as a game<\/b> is actually just really good. <\/p>\n

<\/p>\n

Here we go. <\/p>\n