{"id":44,"date":"2012-08-07T02:29:00","date_gmt":"2012-08-07T02:29:00","guid":{"rendered":"http:\/\/terry-torres.com\/plays\/2012\/08\/07\/not-lackin-any-meat\/"},"modified":"2023-09-07T15:44:42","modified_gmt":"2023-09-07T15:44:42","slug":"not-lackin-any-meat","status":"publish","type":"post","link":"http:\/\/localhost\/terryplays\/2012\/08\/07\/not-lackin-any-meat\/","title":{"rendered":"Not Lackin’ Any Meat"},"content":{"rendered":"
It’s tempting to say that Earthbound has no cut scenes, because that’s not really true. But it robs control of the player very rarely, and only in specific instances.<\/p>\n
\u2022 Introducing a new playable character (in the cases of Ness and Jeff<\/a>) For the most part, events in the game are limited to dialog, which the player can advance at will, or battles, which require direct participation.<\/p>\n
\u2022 Carrying the player to a new location (when traveling by bus<\/a> or the Sky Runner<\/a>)
\u2022 When there’s a musical concert<\/a> going on
\u2022 Otherwise showing the passage of time.<\/p>\n