Happy Happy Village<\/a> – likely with the hopes of pawning it somewhere for a chunk of change – but he was hoodwinked and robbed of the statue by none other than Monotoli. The statue is likely the source of his newfound influential power.<\/p>\nThis is a very scary moment. Everdred has been very good to us, and we know how clever he is, especially when it comes to dealing with greedy behind-the-desk overseers. And yet Monotoli STILL got the upper hand on this guy. Clearly, Monotoli isn’t like the other politicians and businessmen we’ve run into. He’s clever, he’s rich, and he’s evil.<\/p>\n
What adds to the gloom of the atmosphere, aside from the music, is that you have to push through a crowd of onlookers to get to Everdred; mostly one guy you can actually get to move out of your way if you give him something to eat. Though they don’t seem to hear the conversation, it’s a pretty intimate moment to share out in public surrounded by strangers.<\/p>\n
Once Everdred tells you everything he knows, he asks if you’d like him to repeat what he said. This happens in the game whenever you’re presented with a chunk of plot information, as with Buzz Buzz’s final words.<\/p>\n
Though paralleling Everdred with Buzz Buzz reminds me of a certain mystery. This sprite.<\/p>\n
<\/p>\n
Its Everdred’s angel – the same kind of sprite that replaces characters in your party when their HP hits 0 and they need to be revived. This sprite is never used<\/i>, but was found amongst other junk data in the game. This sprite leads to two possible conclusions.
1)<\/b> At some point in planning, Everdred was supposed to die here in the alley.<\/b> Just as with Buzz Buzz, an important NPC would die after telling you something very important. This would represent a big shift in scope, as it would lead to the first death of a human being, and would represent Monotoli as a reprehensible monster. If Everdred did not die in the alley, it’s possible his sprite would appear during the game’s credits. But I guess that was too much of a downer.
2)<\/b> Everdred was meant to be a playable character<\/b> at some point. This is not a popular opinion, and there is no other data supporting this possibility, but there is some context. Only members of the player’s party have angelic sprites; all other NPCs flicker or fade from existence if they’re killed or otherwise defeated.<\/p>\n
Looking back at Mother 1 (Earthbound Zero), you can see that all of the playable characters in its cast were the basis for the playable characters in Earthbound – kid in red ball cap, cute blonde girl in pink, dorky smart kid with glasses. There’s also a fourth party member who joins for a period of time: a muscley, snarky gangster with sunglasses named Teddy, who is older than the rest of the kids.<\/p>\n
While Everdred is a much older, possible dirtier version of Teddy, it’s pretty easy to see the connection. Most people say that Teddy was the basis for Frank Fly, which certainly makes sense. Even if the idea was discarded early on, I’m almost confident it was a possibility at some point during production. It seems Itoi has a weird respect for shady gangster tough guys.<\/p>\n
Anyway, Everdred doesn’t die. What he does do is recite his “last” haiku poem.<\/p>\n
When on your way out
Be sure that you say goodbye
then lock the door tight.<\/b><\/p>\n
He urges you not to follow him as he stumbles away.<\/p>\n
But before he goes, he tells you to check behind the counter in the cafe.<\/p>\n","protected":false},"excerpt":{"rendered":"
Paula is gone. AGAIN. When you come back from your spelunking adventure, the four-story (Wow!) Fourside Department Store is open for business. And it has everything you need! Every kind of healing item up until this point, and on the very top floor there’s brand new weaponry to equip – FINALLY! Certainly the best part,… Continue reading Fourside, Part 1: Death is Only the Beginning<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"_links":{"self":[{"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/posts\/41"}],"collection":[{"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":1,"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/posts\/41\/revisions"}],"predecessor-version":[{"id":146,"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/posts\/41\/revisions\/146"}],"wp:attachment":[{"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/media?parent=41"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/categories?post=41"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/localhost\/terryplays\/wp-json\/wp\/v2\/tags?post=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}