{"id":22,"date":"2013-08-26T15:53:00","date_gmt":"2013-08-26T15:53:00","guid":{"rendered":""},"modified":"2023-09-07T15:44:06","modified_gmt":"2023-09-07T15:44:06","slug":"earthbound-and-deadly-premonition","status":"publish","type":"post","link":"http:\/\/localhost\/terryplays\/2013\/08\/26\/earthbound-and-deadly-premonition\/","title":{"rendered":"Earthbound and Deadly Premonition"},"content":{"rendered":"
So there’s this game.<\/p>\n
It looks like it was supposed to come out, like, 7 years before it did.<\/p>\n
<\/p>\n
Publishers were so unconfident in its appeal, they tried to sell it based on how unappealing it seemed.<\/p>\n
<\/p>\n
The core gameplay is basically copied directly from another game that redefined its genre,<\/p>\n
<\/p>\n
though it also includes its own semi-realistic unique elements, like eating food and using a phone to save.<\/p>\n
<\/p>\n
It comes from the mind of this one Japanese guy,<\/p>\n
<\/p>\n
and takes place in his perception of the United States,<\/p>\n
<\/p>\n
and the whole thing is filled with homages to all of the things he likes.<\/p>\n
<\/p>\n
The story is a goofier retelling of a story that’s been told once before,<\/p>\n