It turned out that women do exist. We all tried to figure out the difference between “sexy” and “sexist”. National Public Radio was successfully duped into jerking off to something it doesn’t even really understand. Hideo Kojima made baffling decisions more in line with the corporate shills his fans have lambasted for years, including but… Continue reading 2013 in Games
So I finally finished Soul Sacrifice (or, The Nature of Memories)
(I mean, it’s not really a game you complete, but I think I’d like to declare my being finished with it) So a while ago, I talked about the method that games use to explore certain ideas. The conclusion I was trying to reach is that a story’s message doesn’t have to be clumsily delivered… Continue reading So I finally finished Soul Sacrifice (or, The Nature of Memories)
Earthbound and Deadly Premonition
So there’s this game. It looks like it was supposed to come out, like, 7 years before it did. Publishers were so unconfident in its appeal, they tried to sell it based on how unappealing it seemed. The core gameplay is basically copied directly from another game that redefined its genre, though it also includes… Continue reading Earthbound and Deadly Premonition
Holy cow, I just realized something about Metal Gear Solid 2
Metal Gear Solid 2 is about legacies. About passing the torch. I mean, I always knew this, but I never knew just how deep it went. The most obvious torch is the one passed from Snake to Raiden. The whole purpose of the S3 project to recreate Raiden in the image of Solid Snake. Although… Continue reading Holy cow, I just realized something about Metal Gear Solid 2
Highwind just finished Panzer Dragoon Saga
[By this guy here.] Holy cow. I GET IT. I don’t know where to begin. The style and atmosphere of the game are incredible. It’s like HR Giger, Ancient Egyptians and the Japanese got together to create a desolate – alien – dying world. That said – good god the graphics are terrible. I mean… Continue reading Highwind just finished Panzer Dragoon Saga
So I played Remember Me, and then I stopped.
Why is parkour still a thing in video games now? It was a key component in Assassins Creed and Mirror’s Edge, and it should have stopped there. (I’ll accept inFamous, too, because at least it’s fun then.) But, here we are, still climbing up the sides of buildings. Like, EVERYONE can climb the sides of… Continue reading So I played Remember Me, and then I stopped.
re: Abstraction
[by someone named Dreamknight] I think neglect of the battle system is why the genre is now more or less going extinct. Most people just can’t take grinding through dungeons for 30 hours anymore. I think its bigger than JRPGs. By and large more powerful technology has removed many of the abstractions we used… Continue reading re: Abstraction
Re: Used games killing the industry
[by a man named Burai] No, here’s the problem. Tomb Raider sold 3.4m units in the space of a month and it’s a “failure” because it will fail to recoup its budget. THREE POINT FOUR MILLION FUCKING UNITS FOR WHAT IS ESSENTIALLY A B-TIER FRANCHISE AND THAT’S STILL NOT ENOUGH TO MAKE ANY MONEY. And… Continue reading Re: Used games killing the industry
So I finished Bioshock Infinite.
I didn’t like it. First off, check this out. This is the E3 trailer for Bioshock. I was pumped by this. I fell in love with the unusual locale and the gritty, visceral combat. The effectiveness of the trailer is that it’s so open-ended. What happened here? What am I doing with this little girl?… Continue reading So I finished Bioshock Infinite.
So I played Bayonetta again.
The role of an avatar – the protagonist as controlled by the player – is to complete two tasks. 1. Act as a distinct character who relates to other characters as the story dictates. 2. Act as a conduit for the player to affect change in the world. Avatars might lean more heavily one way… Continue reading So I played Bayonetta again.